﻿using System;
using UnityEngine;

namespace ProjScan.RecordManager.AssetData
{
	// Token: 0x02000292 RID: 658
	internal class AnimatorAssetData : ComponentAssetData<Animator>
	{
		// Token: 0x06001149 RID: 4425 RVA: 0x0000857D File Offset: 0x0000677D
		public AnimatorAssetData(int assetId, Animator animatorInstance, string assetName) : base(assetId, assetName, animatorInstance)
		{
			this.IsOptimizable = animatorInstance.isOptimizable;
			this.HasTransformHierarchy = animatorInstance.hasTransformHierarchy;
		}

		// Token: 0x04000A05 RID: 2565
		public bool IsOptimizable;

		// Token: 0x04000A06 RID: 2566
		public bool HasTransformHierarchy;
	}
}
